Tag Archive: App Store


Developers for Android have had to work around the crippling 50MB file size limit for a long time now. To take care of this problem, many developer devised an idea where you first download a small application from the Android Market and upon launching it will download the rest of the files from the developer’s server.

This came with its own set of problems. The user would not be aware of the total size of the app before downloading it. You were also often unable to refund an up, because by the time the additional data got downloaded, the 15 minute refund period for the app would be over.

To take care of this situation, Google has now finally increased the total application size limit to 4GB for the Android Market. But it’s a bit different than the way things work on, say, the App Store, for example.

The total apk size for the Android Market is still 50MB but now the developer can have two additional expansion files that can be 2GB each in size. The developer can store these expansion files on Google’s servers instead of their own and they will get downloaded along with the apk file. Also, the user will be made aware of the final size of the app before downloading it.

One of the advantages of having this system is that when the time comes to update the app, the user won’t have to download the entire thing again. Although the developers are free to use the expansion files whichever way they like, Google is advising them to use one of the expansion files to host all the important data and the other for updating purposes. This way, when the app needs to be updated, the developer can only modify the second expansion file and the user will only have to download it instead of the entire 4GB application all over again. Think of it as being similar to the delta updates available on iOS.

Of course, the user won’t have to worry about or even know about these things and the process or purchasing or updating will remain identical. All of this expansion files business will happen behind the scenes.

The advantage of using this method instead of the aforementioned method currently being employed by the developers is that the Android Market allows downloads to run in the background and will even let you pause and resume the download. You can use Wi-Fi or 3G to download these large apps but if you use Wi-Fi and you move out of coverage the download will automatically be paused.

Hopefully, the developers will take to this new way of distributing large apps, which should make the lives of the users a bit easier.

Source

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iOS App Store hits 25 billion downloads

A picture is worth a thousand words, or in Apple’s case, 25 billion. Two weeks after revealing its App Store was nearing 25 billion downloads, Apple announced on Saturday the incredible milestone had been hit. One lucky downloader just won themselves a $10,000 App Store gift card.

By industry standards, the App Store is still relatively young – it was only launched in July 2008, making it less than four years old. But that’s not even the most amazing part. Remember Apple’s “Thanks a billion” announcement in April 2009? That was just under three years ago, meaning since then, iOS owners have downloaded 24 billion applications.To put things in even more perspective, an average of 18 million apps were downloaded a day. I think it’s safe to say Apple’s App Store has been a success.

No winner has been announced yet, but I’m sure Apple is in the process of contacting the lucky person.

Did you download anything from the App Store last night? You could be the winner.

zAPPed Makes Your iOS Gadgets Part of the Board Game

By Joshua Schnell, Feb 14, 2012 4:44 PM

Photo: Hasbro

Hasbro plans to release new editions of three of its classic games this year. The spin? The zAPPed games will use iOS devices to help bring them to life.

The Game of Life zAPPed is available in stores now. Instead of being represented by tiny, featureless pink and blue pegs, players can completely customize their virtual pegs, adding hair, hats and other accessories. The iPad is also used to play a series of mini-games that have been integrated into the main game, as well as serving as the spinner, complete with an authentic tick-tick-ticking sound. Hasbro additionally partnered with America’s Funniest Videos to bring life stage appropriate videos to the game.

In Monopoly zAPPed, you can use any iOS device as a digital bank. That’s right; there’s no paper money in this version of the game, which is good for those with limited math skills but bad for those who liked to hedge their bets by hiding a few hundreds under the board. [Crap; there goes my entire strategy. –Ed.] Instead, each player gets a “debit card” that lives on your iOS gadgetry–just tap it to complete a transaction. The Community Chest and Chance cards have also gone digital, replaced by more digital mini-games. You can play additional mini-games to get out of jail or avoid fines. [Man, imagine if that existed in real life… –Ed.]

With Battleship zAPPed, you place the battleships onto the surface of an iPad. Special conductive paint on the battleships will allow the iPad to track their positions (Monopoly zAPPed uses a similar technology to differentiate the debit cards).

Monopoly zAPPed should be out this June, with Battleship zAPPed following in September. The games should all be priced around $25, but they of course do not include the iOS devices, which could be the bigger price hurdle for some. The accompanying iOS apps will be available for free in the App Store.