Category: Games

In case you haven’t heard, a new version of Angry Birds is being released. But unlike the original version we have seen on iOS, Android, PC, Google+, and Facebook, Angry Birds Space will be available exclusively to Samsung Galaxy Note. I could hear a chorus of consternation nearby.

Rovio’s latest creation was formally unveiled at SXSW in Austin, Texas. Angry Birds Space, as you can tell from the title, puts the laws of gravity and weightlessness into the fray of this physics-based trajectory game. Users will find a bonus level of play, as well as a free Danger Zone add-on, which consists of 30 levels that would be available to the public as an in-app purchase.

Angry Birds Space will officially debut on March 22.

Source: Engadget

When the first Bioshock got released it caused a bit of a storm, with gamers and reviewers loving it. The second one did little to dull that popularity.

It’s now been over two years since Bioshock 2 saw a release, but we all know what is coming next:Bioshock Infinite. The game has been teased since August 2010 and now finally has a release date. North America will get it on October 16, everyone else gets it October 19. Platforms getting the game include the expected Xbox 360, PS3, and PC.

2K Boston and Ken Levine have been quite active at keeping Bioshock Infinite in the public eye. It’s unusual to see long gameplay videos released before launch, and yet Infinite got a 10-minute and 14-minute preview, both of which are embedded in this post.

If you’ve played through the first two games and are eager to get your hands on Infinite, remember it’s not a true sequel. There are no Big Daddies, and you aren’t underwater in the world of Rapture. In fact, this is the complete opposite with the story playing out in the floating city of Colombia.

Any upset that this is not just more Bioshock is soon replaced by anticipation of what the team have managed to create and hopefully improved on the formula. Although certain to be a success just from carrying the Bioshock name, I’m hoping it turns out to be another great game I’ll be playing through several times.

With 7 months still to wait, we’ll no doubt hear a lot more about Bioshock Infinite in the interim. There’s sure to be a few special edition packs announced, DLC teased, and pre-order bonuses from different retailers and online stores. None of it will make the months roll by any quicker, though.

via Kotaku

Dungeon Hunter:Alliance review


The popular mobile-turned-PSN series comes to the Vita, and very little has changed—except the price.

This review is going to be short and to the point:Dungeon Hunter: Alliance is an upgraded version of an iOS game. But it costs $40. Wrap your head around that for a moment.

Gameloft’s Dungeon Hunter series is a bright spot in mobile gaming. The hack-n-slash dungeon crawling Diablo-clones push the limits of what a game on a mobile device can be. It is at the tops of the technological pyramid. But only compared to other mobile games. Dungeon Hunter: Alliance isn’t quite the same as the Dungeon Hunter series on iOS devices, but it is hard to tell the difference.

The game offers you the choice of three classes (Mage, Warrior, or Rogue), and as you progress you receive more and more quests, which almost always involve you going somewhere that is enemy infested and killing anyone that looks at you funny. As you murder your way through the fantasy setting, you begin to collect loot from downed enemies and chests as you progress through the 30 or so levels. There are fleeting hints of a story, but it always takes a backseat to you sallying  forth and killing.

The actual gameplay is simple enough, and familiar to anyone that has played any dungeon crawler before. You have a primary attack button, and three special attacks. There is also a potion button (which you will use frequently) that you will need to refill as often as possible to have a chance of staying alive. The touchpad on the back can be used to move your fairy companion, but there isn’t much need for it, and it is a bit awkward to use. You can cycle between a primary and secondary weapon and a first and second set of abilities with the D-pad, then you go forth and smack enemies. Transitioning between the weapon sets can be a pain, but it adds a bit to otherwise slightly generic combat.

To better describe the gameplay, you can use this handy description: stab, stab, stab, stab, stab. Special attack! Special attack! Stab, stab, stab, run for your life while you heal, then repeat the process. And that’s your game.

The combat is painfully unoriginal, and the levels are nothing more than shiny backgrounds. There’s very little strategy involved. The designs do try to look original, and the graphics aren’t terrible, just woefully inadequate compared to the potential of the Vita. The bigger issue on this front is the frame rate. When too many things happen on screen at once—which is often—the display can’t keep up, leading to some frame rate issues.

All of that paints a bleak picture, but the truth is that is can be a fun game in a totally mindless way. It still feels like an iOS game rather than a Vita game, but it can be entertaining to collect a ton of weapons and dropped loot while hacking your way through armies of suckers. No matter what though, it will eventually get tedious.

The multiplayer is a heavy focus, and both online and ad hoc gaming is possible. When you have multiple players, it can actually be fun, but four players can lead to constant frame rate issues, and confusion on where to go. Finding people online can also be a problem—that may change once the game has been out for a bit, assuming people buy it. And that leads to the thing that really kills this game.

The cost of this game is insane. The iOS versions, which are admittedly smaller but don’t look or play all that differently, topped out at $6.99. The most recent version was free. There is even a version of this exact game available for PSN, and it is $12.99. By comparison, this title is $39.99. That is ridiculous.

Even $12.99 feels a bit high for it, but that would still be understandable for as many areas you get, but $39.99 is unbelievable. About $30 too much.


There is a decent game in Dungeon Hunter: Alliance, but it is badly positioned. It should be a downloadable only title that costs around $10–maybe $20, but even that would be pushing it. Instead it prices itself at a cost point where you have to compare it to other Vita games at the same price. And that is a terrible mistake.